Yesterday I released Rectball 0.4.9, the first Rectball release in three months. This version is focused on bug fixes, such as finally fixing the blurry fonts on high density screens.

Note that the game version available in the Google Play Store is, as I had to roll out a hotfix a few hours later after deploying 0.4.9 because of a regression found in the settings saving and loading system.

I’m still refactoring some game components. An additional 0.4-series release is still expected with more internal changes very soon, next week probably. However, I can already guarantee that a 0.5.0 release is coming up in September with a big usability change that it’s going to make the game easier to play.

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